This game is gorgeous and enthralling. The puzzle mechanics have some rough spots, though.
First, the puzzles are inconsistent: the player sometimes needs to carry an unreasonably large object, even though it’s usually something tiny. Other times, some puzzles have very coarse mechanics, so that tapping them is all that’s needed, while others require you to swipe at a very precise angle. It would help a lot if the objects had consistent rules for interaction, too, so that actions like “opening” or “unlatching” could be actuated by the same swipe input patterns everywhere — most objects are fine, but one or two have glitches that end up really glaringly obvious.
Second, the clues don’t always help. They are often ambiguous, and might refer to several different things. (Pretty much everything is a “medallion,” apparently.) There were times I was stuck to the point of frustration, simply because the clues were ambiguous, and left me looking in the wrong place.
These problems left me feeling more frustrated than challenged at many points. There are some good puzzles for sure, but better consistency across all the puzzles would help.
Criticism aside, I was absolutely enthralled by this game, playing nearly straight through. The graphics are beautiful, and drew me in every step of the way.
I’m definitely looking forward to more from this publisher!